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A simple slate that renders button in single material and modifies the material on pressed state change.
| Name | SAudioMaterialButton |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioWidgets/Source/AudioWidgets/Public/AudioMaterialSlate/SAudioMaterialButton.h |
| Include Path | #include "AudioMaterialSlate/SAudioMaterialButton.h" |
Syntax
class SAudioMaterialButton : public SLeafWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SLeafWidget → SAudioMaterialButton
- FSlateControlledConstruction → SWidget → SLeafWidget → SAudioMaterialButton
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnBooleanValueChanged | FOnBooleanValueChanged | AudioMaterialSlate/SAudioMaterialButton.h | ||
| OnMouseCaptureEnd | FSimpleDelegate | Holds a delegate that is executed when the mouse is let up and a capture ends. | AudioMaterialSlate/SAudioMaterialButton.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioMaterialButtonStyle | const FAudioMaterialButtonStyle * | Holds the style for the Slate. | AudioMaterialSlate/SAudioMaterialButton.h | |
| bIsPressedAttribute | TAttribute< bool > | Current pressed state of this button. | AudioMaterialSlate/SAudioMaterialButton.h | |
| DesiredSizeOverride | TAttribute< TOptional< FVector2D > > | Holds the optional desired size for the Slate. | AudioMaterialSlate/SAudioMaterialButton.h | |
| DynamicMaterial | TWeakObjectPtr< UMaterialInstanceDynamic > | Holds the Modifiable Material that represent the Button. | AudioMaterialSlate/SAudioMaterialButton.h | |
| Owner | TWeakObjectPtr< UObject > | Holds the owner of the Slate. | AudioMaterialSlate/SAudioMaterialButton.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialInstanceDynamic * ApplyNewMaterial() |
Apply new material to be used to render the Slate. | AudioMaterialSlate/SAudioMaterialButton.h | |
void Construct
(
const FArguments& InArgs |
Constructs this widget with InArgs | AudioMaterialSlate/SAudioMaterialButton.h | |
void SetDesiredSizeOverride
(
const FVector2D InSize |
Set desired size of the Slate | AudioMaterialSlate/SAudioMaterialButton.h | |
void SetPressedState
(
bool InPressedState |
Press the button | AudioMaterialSlate/SAudioMaterialButton.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 OnPaint
(
const FPaintArgs& Args, |
AudioMaterialSlate/SAudioMaterialButton.h |
Overridden from SWidget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FVector2D ComputeDesiredSize
(
float |
AudioMaterialSlate/SAudioMaterialButton.h | ||
virtual FReply OnMouseButtonDown
(
const FGeometry& MyGeometry, |
AudioMaterialSlate/SAudioMaterialButton.h | ||
virtual FReply OnMouseButtonUp
(
const FGeometry& MyGeometry, |
AudioMaterialSlate/SAudioMaterialButton.h |