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Unreal Engine C++ API Reference > Plugins > AudioSynesthesiaCore > IPitchDetector
- IPitchDetector::Finalize()
- FAutoCorrelationPitchDetector::Finalize()
- FFFTPeakPitchDetector::Finalize()
References
Module | AudioSynesthesiaCore |
Header | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaCore/Public/PitchTracker.h |
Include | #include "PitchTracker.h" |
void Finalize
&40;
TArray< FPitchInfo > & OutPitches
&41;
Remarks
Mark the end of an audio stream.
Pitch detectors which need to know when an audio stream is finished can overload this method to handle the end of an audio stream.
Parameters
Name | Description |
---|---|
OutPitches | The pitches detected during this call to Finalize are appended to this array. |