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Unreal Engine C++ API Reference > Plugins > AudioSynesthesiaCore
References
Module | AudioSynesthesiaCore |
Header | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaCore/Public/LoudnessAnalyzer.h |
Include | #include "LoudnessAnalyzer.h" |
Syntax
class FMultichannelLoudnessAnalyzer
Remarks
FMultichannelLoudnessAnalyzer will calculate perceptual energy or loudness one window at a time. This module can handle one or more channels at a time. It expects interleaved audio samples.
Constructors
Type | Name | Description | |
---|---|---|---|
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FMultichannelLoudnessAnalyzer
(
float InSampleRate, |
Construct analyzer. |
Functions
Type | Name | Description | |
---|---|---|---|
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float | CalculateLoudness
(
TArrayView< const float > InSampleView, |
Calculate loudness |
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float | CalculatePerceptualEnergy
(
TArrayView< const float > InSampleView, |
Calculate perceptual energy. |
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const FLoudnessAnalyzerSettings & | GetSettings () |
Return const reference to settings used inside this analyzer. |