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Unreal Engine C++ API Reference > Plugins > AudioSynesthesiaCore > FMultichannelLoudnessAnalyzer
References
Module | AudioSynesthesiaCore |
Header | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaCore/Public/LoudnessAnalyzer.h |
Include | #include "LoudnessAnalyzer.h" |
Source | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaCore/Private/LoudnessAnalyzer.cpp |
float CalculatePerceptualEnergy
&40;
TArrayView< const float > InSampleView,
const int32 InNumChannels,
TArray< float > & OutChannelEnergies
&41;
Remarks
Calculate perceptual energy.
InSampleView InSampleView is expected to contain interleaved audio with (InSettings.FFTSize * InNumChannels) number of samples.
InNumChannels Number of input channels.
OutChannelEnergies Will be populated with energies on a per channel basis.
The overall perceptual energy is returned.