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Track the maximum strength pitch.
| Name | FMaxStrengthPitchTracker |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaCore/Public/MaxStrengthPitchTracker.h |
| Include Path | #include "MaxStrengthPitchTracker.h" |
Syntax
class FMaxStrengthPitchTracker : public Audio::IPitchTracker
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMaxStrengthPitchTracker
(
const FMaxStrengthPitchTrackerSettings& InSettings, |
Constructor accepts settings and a unique pointer to the pitch detector. | MaxStrengthPitchTracker.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMaxStrengthPitchTracker() |
MaxStrengthPitchTracker.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Observations | TArray< FPitchInfo > | MaxStrengthPitchTracker.h | ||
| PitchDetector | TUniquePtr< IPitchDetector > | MaxStrengthPitchTracker.h | ||
| Settings | FMaxStrengthPitchTrackerSettings | MaxStrengthPitchTracker.h |
Functions
Public
Overridden from IPitchTracker
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Finalize
(
TArray< FPitchTrackInfo >& OutPitchTracks |
Call when all audio has been processed. Appends pitch tracks to OutPitchTracks. | MaxStrengthPitchTracker.h | |
virtual void TrackPitches
(
const FAlignedFloatBuffer& InMonoAudio, |
Append pitch tracks to processed audio. | MaxStrengthPitchTracker.h |