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Pitch Detector Interface
A pitch detector identifies pitch information from a stream of input audio. The pitch detector should support multiple calls to `DetectPitches(...)_ originating from the same audio source.
| Name | IPitchDetector |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaCore/Public/PitchTracker.h |
| Include Path | #include "PitchTracker.h" |
Syntax
class IPitchDetector
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPitchDetector() |
PitchTracker.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DetectPitches
(
const FAlignedFloatBuffer& InMonoAudio, |
Detect pitches from stream of audio. | PitchTracker.h | |
void Finalize
(
TArray< FPitchInfo >& OutPitches |
Mark the end of an audio stream. | PitchTracker.h |