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API > API/Plugins > API/Plugins/AudioSynesthesiaCore
FConstantQNRTWorker computes a FConstantQNRTResult from audio samples.
| Name | FConstantQNRTWorker |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaCore/Public/ConstantQNRTFactory.h |
| Include Path | #include "ConstantQNRTFactory.h" |
Syntax
class FConstantQNRTWorker : public IAnalyzerNRTWorker
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConstantQNRTWorker
(
const FAnalyzerNRTParameters& InParams, |
Constructor | ConstantQNRTFactory.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDownmixToMono | bool | ConstantQNRTFactory.h | ||
| ChannelBuffer | FAlignedFloatBuffer | ConstantQNRTFactory.h | ||
| ConstantQAnalyzer | TUniquePtr< FConstantQAnalyzer > | ConstantQNRTFactory.h | ||
| CQTSpectrum | TArray< float > | ConstantQNRTFactory.h | ||
| HopBuffer | FAlignedFloatBuffer | ConstantQNRTFactory.h | ||
| MonoBuffer | FAlignedFloatBuffer | ConstantQNRTFactory.h | ||
| MonoScaling | float | ConstantQNRTFactory.h | ||
| NumBuffers | int32 | ConstantQNRTFactory.h | ||
| NumChannels | int32 | ConstantQNRTFactory.h | ||
| NumFrames | int32 | ConstantQNRTFactory.h | ||
| NumHopFrames | int32 | ConstantQNRTFactory.h | ||
| NumHopSamples | int32 | ConstantQNRTFactory.h | ||
| NumWindowFrames | int32 | ConstantQNRTFactory.h | ||
| NumWindowSamples | int32 | ConstantQNRTFactory.h | ||
| SampleRate | float | ConstantQNRTFactory.h | ||
| SlidingBuffer | TUniquePtr< TSlidingBuffer< float > > | ConstantQNRTFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Analyze
(
TArrayView< const float > InAudio, |
Analyze audio and put results into results pointer. | ConstantQNRTFactory.h | |
virtual void Finalize
(
IAnalyzerNRTResult* OutResult |
Call when analysis of audio asset is complete. | ConstantQNRTFactory.h |