Navigation
API > API/Plugins > API/Plugins/AudioSynesthesia
USynesthesiaSpectrumAnalysisSettings
Settings for a USynesthesiaSpectrumAnalysisAnalyzer.
| Name | USynesthesiaSpectrumAnalysisSettings |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/SynesthesiaSpectrumAnalysis.h |
| Include Path | #include "SynesthesiaSpectrumAnalysis.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable)
class USynesthesiaSpectrumAnalysisSettings : public UAudioSynesthesiaSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAudioAnalyzerAssetBase → UAudioAnalyzerSettings → UAudioSynesthesiaSettings → USynesthesiaSpectrumAnalysisSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USynesthesiaSpectrumAnalysisSettings() |
SynesthesiaSpectrumAnalysis.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnalysisPeriod | float | Number of seconds between SynesthesiaSpectrumAnalysis measurements | SynesthesiaSpectrumAnalysis.h |
|
| bDownmixToMono | bool | If true, multichannel audio is downmixed to mono with equal amplitude scaling. | SynesthesiaSpectrumAnalysis.h |
|
| FFTSize | EFFTSize | Size of FFT. | SynesthesiaSpectrumAnalysis.h |
|
| SpectrumType | EAudioSpectrumType | Type of spectrum to use. | SynesthesiaSpectrumAnalysis.h |
|
| WindowType | EFFTWindowType | Type of window to use. | SynesthesiaSpectrumAnalysis.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUniquePtr< Audio::IAnalyzerSettings > GetSettings
(
const int32 InSampleRate, |
Convert USynesthesiaSpectrumAnalysisSettings to IAnalyzerSettings | SynesthesiaSpectrumAnalysis.h |
Overridden from UAudioAnalyzerAssetBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetAssetActionName() |
SynesthesiaSpectrumAnalysis.h | ||
virtual UClass * GetSupportedClass() |
SynesthesiaSpectrumAnalysis.h |