Navigation
API > API/Plugins > API/Plugins/AudioSynesthesia
Settings for a UConstantQ analyzer.
| Name | UConstantQSettings |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/ConstantQ.h |
| Include Path | #include "ConstantQ.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable)
class UConstantQSettings : public UAudioSynesthesiaSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAudioAnalyzerAssetBase → UAudioAnalyzerSettings → UAudioSynesthesiaSettings → UConstantQSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UConstantQSettings() |
ConstantQ.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnalysisPeriodInSeconds | float | Number of seconds between cqt measurements | ConstantQ.h |
|
| BandWidthStretch | float | Stretching factor to control overlap of adjacent bands. | ConstantQ.h |
|
| bDownmixToMono | bool | If true, multichannel audio is downmixed to mono with equal amplitude scaling. | ConstantQ.h |
|
| CQTNormalization | EConstantQNormalizationEnum | Normalization scheme used to generate band windows. | ConstantQ.h |
|
| FFTSize | EConstantQFFTSizeEnum | Size of FFT. | ConstantQ.h |
|
| NoiseFloorDb | float | Noise floor to use when normalizing CQT | ConstantQ.h |
|
| NumBands | int32 | Total number of resulting constant Q bands. | ConstantQ.h |
|
| NumBandsPerOctave | float | Number of bands within an octave. | ConstantQ.h |
|
| SpectrumType | EAudioSpectrumType | Type of spectrum to use. | ConstantQ.h |
|
| StartingFrequencyHz | float | Starting frequency for first bin of CQT | ConstantQ.h |
|
| WindowType | EFFTWindowType | Type of window to be applied to input audio | ConstantQ.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUniquePtr< Audio::IAnalyzerSettings > GetSettings
(
const float InSampleRate, |
Convert UConstantQSettings to FConstantQSettings | ConstantQ.h |
Overridden from UAudioAnalyzerAssetBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetAssetActionName() |
ConstantQ.h | ||
virtual UClass * GetSupportedClass() |
ConstantQ.h |