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Unreal Engine C++ API Reference > Plugins > AudioModulation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundModulationParameter
- USoundModulationParameterScaled
References
Module | AudioModulation |
Header | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationParameter.h |
Include | #include "SoundModulationParameter.h" |
Syntax
UCLASS&40;BlueprintType, MinimalAPI&41;
class USoundModulationParameterScaled : public USoundModulationParameter
Remarks
Linearly scaled value between unit minimum and maximum.
Variables
Type | Name | Description | |
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float | UnitMax | Unit maximum of modulator. Maximum is only enforced at modulation destination. |
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float | UnitMin | Unit minimum of modulator. Minimum is only enforced at modulation destination. |
Overridden from USoundModulationParameter
Type | Name | Description | |
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Audio::FModulationNormalizedConversionFunction | Function used to convert unit value to normalized, unitless value | |
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Audio::FModulationUnitConversionFunction | Function used to convert normalized, unitless value to unit value | |
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float | GetUnitMax () |
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float | GetUnitMin () |
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bool | Whether or not the parameter requires a unit conversion. |