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Unreal Engine C++ API Reference > Plugins > AudioModulation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundModulationParameter
- USoundModulationParameterBipolar
References
Module | AudioModulation |
Header | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationParameter.h |
Include | #include "SoundModulationParameter.h" |
Syntax
UCLASS&40;BlueprintType, MinimalAPI&41;
class USoundModulationParameterBipolar : public USoundModulationParameter
Remarks
Modulation Parameter that scales normalized, unitless value to bipolar range. Mixes multiplicatively.
Variables
Type | Name | Description | |
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float | UnitRange | Unit range of modulator. Range is only enforced at modulation destination. |
Constructors
Type | Name | Description | |
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USoundModulationParameterBipolar
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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Audio::FModulationParameter | CreateDefaultParameter
(
float UnitRange |
Overridden from USoundModulationParameter
Type | Name | Description | |
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Audio::FModulationMixFunction | Function used to mix modulator units together | |
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Audio::FModulationNormalizedConversionFunction | Function used to convert unit value to normalized, unitless value | |
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Audio::FModulationUnitConversionFunction | Function used to convert normalized, unitless value to unit value | |
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float | GetUnitMax () |
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float | GetUnitMin () |
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bool | Whether or not the parameter requires a unit conversion. |