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Unreal Engine C++ API Reference > Plugins > AudioModulation > USoundControlBusMix
References
Module | AudioModulation |
Header | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundControlBusMix.h |
Include | #include "SoundControlBusMix.h" |
Source | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Private/SoundControlBusMix.cpp |
UFUNCTION&40;Category&61;Mix, Meta&61;&40;CallInEditor&61;"true"&41;&41;
void SoloMix&40;&41;
Remarks
Solos this mix, deactivating all others and activating this (if its not already active), while testing in-editor in all active worlds