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API > API/Plugins > API/Plugins/AudioModulation
| Name | UAudioModulationStatics |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/AudioModulationStatics.h |
| Include Path | #include "AudioModulationStatics.h" |
Syntax
UCLASS (MinimalAPI)
class UAudioModulationStatics : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAudioModulationStatics
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAudioModulationStatics
(
const FObjectInitializer& ObjectInitializer |
AudioModulationStatics.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdvancedDisplay | Creates a modulation bus with the provided default value. | AudioModulationStatics.h | ||
| DeprecatedFunction | AudioModulationStatics.h | |||
| DeprecationMessage | AudioModulationStatics.h | |||
| Keywords | AudioModulationStatics.h | |||
| WorldContext | Manually activates a modulation bus. | AudioModulationStatics.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAudioModulationDestination * CreateModulationDestination
(
UObject* WorldContextObject, |
Creates a modulation destination, which activates the given modulator (if not already active) and provides a function to retrieve the last value computed of the given modulator on the modulation processing thread. | AudioModulationStatics.h |
|
| Returns world associated with provided context object | AudioModulationStatics.h | ||
static AudioModulation::FAudioModulationManager * GetModulation
(
UWorld* World |
Returns modulation implementation associated with the provided world | AudioModulationStatics.h |