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API > API/Plugins > API/Plugins/AudioModulation
| Name | UAudioModulationSettings |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/AudioModulationSettings.h |
| Include Path | #include "AudioModulationSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=AudioModulation, defaultconfig, Meta=(DisplayName="Audio Modulation"))
class UAudioModulationSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UAudioModulationSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Parameters | TArray< FSoftObjectPath > | Array of Modulation Parameters that are loaded on plugin startup. | AudioModulationSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TObjectPtr< USoundModulationParameter > GetModulationParameter
(
const FString& InName |
AudioModulationSettings.h | ||
virtual void PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
AudioModulationSettings.h | ||
void RegisterParameters() |
AudioModulationSettings.h |
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
AudioModulationSettings.h |