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Unreal Engine C++ API Reference > Plugins > AudioModulation > Generators
References
Module | AudioModulation |
Header | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/Generators/SoundModulationLFO.h |
Include | #include "Generators/SoundModulationLFO.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FSoundModulationLFOParams
Variables
Type | Name | Description | |
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float | Amplitude | Amplitude of oscillator |
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bool | bBypass | If true, bypasses LFO bus from being modulated by parameters, patches, or mixed (LFO remains active and computed). |
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bool | bLooping | Whether or not to loop the oscillation more than once |
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float | ExponentialFactor | Factor increasing/decreasing curvature of exponential LFO shape. |
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float | Frequency | Frequency of oscillator |
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float | Offset | Amplitude offset of oscillator |
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float | Phase | Unit phase offset of oscillator |
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ESoundModulationLFOShape | Shape | Shape of oscillating waveform |
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float | Width | Pulse width of square LFO shape. |