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Unreal Engine C++ API Reference > Plugins > AudioModulation > FSoundModulationMixValue
References
Module | AudioModulation |
Header | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationValue.h |
Include | #include "SoundModulationValue.h" |
Source | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Private/SoundModulationValue.cpp |
float GetCurrentValue&40;&41; const
Remarks
Current value lerping toward target