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Unreal Engine C++ API Reference > Plugins > AudioModulation > FSoundModulationMixValue
References
Module | AudioModulation |
Header | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationValue.h |
Include | #include "SoundModulationValue.h" |
Syntax
enum EActiveFade
&123;
Attack,
Release,
Override,
&125;
Values
Name | Description |
---|---|
Attack | Value interpolating from the parameter's default value to the mix value. |
Release | Value interpolating from the mix value to the parameter's default value. |
Override | User-requested fade time to an active mix by filter (ex. from Blueprint) or editor property adjustment |