Navigation
API > API/Plugins > API/Plugins/AudioInsights
Helper struct for adding visible column settings to an AudioInsights dashboard Used in conjunction with FVisibleColumnsSettingsMenu to populate a menu with enable/disable checkboxes for the columns in a table/tree Inherit from this in a USTRUCT that contains boolean UPROPERTIES for each column in the table, with names matching the column IDs with a 'b' prefix
e.g. Table : | Column01 | Column02 | Column03 | USTRUCT : bColumn01, bColumn02, bColumn03
| Name | FVisibleColumnsSettings |
| Type | struct |
| Header File | /Engine/Plugins/AudioInsights/Source/AudioInsights/Public/Settings/VisibleColumnsSettings.h |
| Include Path | #include "Settings/VisibleColumnsSettings.h" |
Syntax
USTRUCT ()
struct FVisibleColumnsSettings
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FVisibleColumnsSettings() |
Settings/VisibleColumnsSettings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FProperty * FindProperty
(
const FName& PropertyName |
Override in derived class to enable finding properties by name in the derived USTRUCT E.g. | Settings/VisibleColumnsSettings.h | |
virtual bool GetIsVisible
(
const FName& ColumnId |
Settings/VisibleColumnsSettings.h | ||
virtual void SetIsVisible
(
const FName& ColumnId, |
Settings/VisibleColumnsSettings.h |