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API > API/Plugins > API/Plugins/AudioGameplayVolume > API/Plugins/AudioGameplayVolume/UAudioGameplayVolumeSubsystem
References
| Module | AudioGameplayVolume |
| Header | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeSubsystem.h |
| Include | #include "AudioGameplayVolumeSubsystem.h" |
| Source | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Private/AudioGameplayVolumeSubsystem.cpp |
bool DoesSupportWorld
&40;
UWorld &42; World
&41; const
Remarks
Returns true if we allow volumes from the world's type