Navigation
API > API/Plugins > API/Plugins/AudioGameplayVolume
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAudioGameplayVolumeProxy
- UAGVConditionProxy
- UAGVPrimitiveComponentProxy
References
| Module | AudioGameplayVolume |
| Header | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeProxy.h |
| Include | #include "AudioGameplayVolumeProxy.h" |
Syntax
UCLASS&40;Abstract, EditInlineNew, HideDropDown&41;
class UAudioGameplayVolumeProxy : public UObject
Remarks
UAudioGameplayVolumeProxy - Abstract proxy used on audio thread to represent audio gameplay volumes.
Variables
| Type | Name | Description | |
|---|---|---|---|
| PayloadFlags | PayloadType | ||
| ProxyMutatorList | ProxyVolumeMutators | ||
| uint32 | VolumeID | ||
| uint32 | WorldID |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAudioGameplayVolumeProxy
(
const FObjectInitializer& ObjectInitializer |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddPayloadType
(
PayloadFlags InType |
||
| bool | ContainsPosition
(
const FVector& Position |
||
| void | FindMutatorPriority
(
FAudioProxyMutatorPriorities& Priorities |
||
| void | GatherMutators
(
const FAudioProxyMutatorPriorities& Priorities, |
||
| uint32 | GetVolumeID () |
||
| uint32 | GetWorldID () |
||
| bool | HasPayloadType
(
PayloadFlags InType |
||
| void | InitFromComponent
(
const UAudioGameplayVolumeComponent* Component |
Typedefs
| Name | Description |
|---|---|
| PayloadFlags | |
| ProxyMutatorList |