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FAudioProxyMutatorPriorities - Used for finding the highest priority mutators on a proxy
| Name | FAudioProxyMutatorPriorities |
| Type | struct |
| Header File | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeMutator.h |
| Include Path | #include "AudioGameplayVolumeMutator.h" |
Syntax
struct FAudioProxyMutatorPriorities
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PayloadFlags | AudioGameplay::EComponentPayload | AudioGameplayVolumeMutator.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFilterPayload | bool | AudioGameplayVolumeMutator.h | ||
| PayloadType | PayloadFlags | AudioGameplayVolumeMutator.h | ||
| PriorityMap | TMap< FName, int32 > | AudioGameplayVolumeMutator.h |