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API > API/Plugins > API/Plugins/AudioGameplayVolume > API/Plugins/AudioGameplayVolume/AAudioGameplayVolume
- UObject::GetLifetimeReplicatedProps()
- AActor::GetLifetimeReplicatedProps()
- AAudioGameplayVolume::GetLifetimeReplicatedProps()
References
Module | AudioGameplayVolume |
Header | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolume.h |
Include | #include "AudioGameplayVolume.h" |
Source | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Private/AudioGameplayVolume.cpp |
virtual void GetLifetimeReplicatedProps
&40;
TArray< FLifetimeProperty > & OutLifetimeProps
&41; const
Remarks
Returns the properties used for network replication, this needs to be overridden by all actor classes with native replicated properties