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Interface for implementing conditions for the audio toggle system.
Make a component or actor implement this interface to provide its Audio Toggle component set in Arbitrary condition mode a way to compute its On/Off state. If the actor implements it, the Audio Toggle will abide by the implementation on the actor. If any component on the same actor implements it, the Audio Toggle will abide by the implementation on the first of these components.
See: Audio Toggle component (UAudioGameplayVolumeComponent)
| Name | UAudioGameplayCondition |
| Type | class |
| Header File | /Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/Interfaces/IAudioGameplayCondition.h |
| Include Path | #include "Interfaces/IAudioGameplayCondition.h" |
Syntax
class UAudioGameplayCondition : public UInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterface → UAudioGameplayCondition