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API > API/Plugins > API/Plugins/AudioGameplay
| Name | UAudioGameplayComponent |
| Type | class |
| Header File | /Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioGameplayComponent.h |
| Include Path | #include "AudioGameplayComponent.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, Config=Game, Meta=(BlueprintSpawnableComponent))
class UAudioGameplayComponent : public UActorComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UAudioGameplayComponent
Implements Interfaces
Derived Classes
- UAudioGameplayVolumeMutator
- UAudioParameterComponent
- UAudioGameplayVolumeComponent
- UAudioGameplayVolumeComponentBase
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAudioGameplayComponent
(
const FObjectInitializer& ObjectInitializer |
AudioGameplayComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UAudioGameplayComponent() |
AudioGameplayComponent.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PayloadFlags | AudioGameplay::EComponentPayload | AudioGameplayComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate
(
bool bReset |
AudioGameplayComponent.h | ||
virtual void Deactivate() |
AudioGameplayComponent.h | ||
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason |
AudioGameplayComponent.h | ||
virtual bool HasPayloadType
(
PayloadFlags InType |
AudioGameplayComponent.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Disable() |
AudioGameplayComponent.h | ||
virtual void Enable() |
AudioGameplayComponent.h |