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API > API/Plugins > API/Plugins/AudioGameplay
References
| Module | AudioGameplay |
| Header | /Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioGameplayRequirements.h |
| Include | #include "AudioGameplayRequirements.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FAudioGameplayRequirements
Remarks
AudioGameplayRequirements - A set of requirements for audio gameplay features.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGameplayTagQuery | Custom | An optional custom query tested against a collection of tags to determine a match. | |
| TObjectPtr< UAudioRequirementPreset > | Preset | An optional requirement preset tested against a collection of tags to determine a match. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | Matches
(
const FGameplayTagContainer& Tags |
Returns true if the preset and the custom query match the provided tags; ignores preset or custom query if they are empty. |