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API > API/Plugins > API/Plugins/AudioGameplay
| Name | FAudioComponentGroupDebug |
| Type | class |
| Header File | /Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioComponentGroupDebug.h |
| Include Path | #include "AudioComponentGroupDebug.h" |
Syntax
class FAudioComponentGroupDebug
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DebugPrint
(
const UAudioComponentGroup* ComponentGroup |
Print debug info above the component group's owner, depending on which console variables are enabled. | AudioComponentGroupDebug.h | |
static FString DebugPrintActiveSounds
(
const UAudioComponentGroup* ComponentGroup |
Print a list of all playing sounds on the component group | AudioComponentGroupDebug.h | |
static FString DebugPrintParams
(
const UAudioComponentGroup* ComponentGroup |
Print the names and values of parameters set on this component group | AudioComponentGroupDebug.h | |
static FString GetDebugParamString
(
const FAudioParameter& Param |
Return a string with the name and value of an audio parameter, depending on which underlying type is held by the parameter | AudioComponentGroupDebug.h | |
static FColor GetDebugStringColor
(
const bool bVirtualized |
Green, or yellow if the component group is virtualized | AudioComponentGroupDebug.h | |
| Print the final debug string above the target actor | AudioComponentGroupDebug.h |