Navigation
Unreal Engine C++ API Reference > Plugins > AudioGameplay
References
Module | AudioGameplay |
Header | /Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioGameplayFlags.h |
Include | #include "AudioGameplayFlags.h" |
Syntax
namespace AudioGameplay
{
enum EComponentPayload
{
AGCP_None = 0x00,
AGCP_Listener = 0x01,
AGCP_ActiveSound = 0x02,
}
}
Values
Name | Description |
---|---|
AGCP_None | No payload |
AGCP_Listener | Payload affects audio listeners |
AGCP_ActiveSound | Payload affects Active Sound playback |