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API > API/Plugins > API/Plugins/ApexDestruction
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
class UE_DEPRECATED (
|
DestructibleActor.h | ||
class UE_DEPRECATED (
|
This component holds the physics data for a DestructibleActor. | DestructibleComponent.h |
UE_DEPRECATED(4., "APEX is deprecated. Destruction in future will be supported using Chaos Destruction.")
| Name | UE_DEPRECATED |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleActor.h |
| Include Path | #include "DestructibleActor.h" |
class UE_DEPRECATED
(
4. 26,
"APEX is deprecated. Destruction in future will be supported using Chaos Destruction."
)
UE_DEPRECATED(4., "APEX is deprecated. Destruction in future will be supported using Chaos Destruction.")
Description
This component holds the physics data for a DestructibleActor.
The USkeletalMesh pointer in the base class (SkinnedMeshComponent) MUST be a DestructibleMesh
| Name | UE_DEPRECATED |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
| Include Path | #include "DestructibleComponent.h" |
class UE_DEPRECATED
(
4. 26,
"APEX is deprecated. Destruction in future will be supported using Chaos Destruction."
)