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API > API/Plugins > API/Plugins/ApexDestruction > API/Plugins/ApexDestruction/UDestructibleComponent
- UPrimitiveComponent::SweepComponent()
- UDestructibleComponent::SweepComponent()
References
| Module | ApexDestruction |
| Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
| Include | #include "DestructibleComponent.h" |
| Source | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
virtual bool SweepComponent
&40;
FHitResult & OutHit,
const FVector Start,
const FVector End,
const FQuat & ShapeWorldRotation,
const FCollisionShape & CollisionShape,
bool bTraceComplex
&41;
Remarks
Trace a shape against just this component. true if a hit is found
Parameters
| Name | Description |
|---|---|
| OutHit | Information about hit against this component, if true is returned |
| Start | Start location of the box |
| End | End location of the box |
| ShapeWorldRotation | The rotation applied to the collision shape in world space. |
| CollisionShape | Collision Shape |
| bTraceComplex | Whether or not to trace complex |