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Unreal Engine C++ API Reference > Plugins > ApexDestruction
Syntax
UPROPERTY&40;EditAnywhere,
Meta&61;&40;ClampMin&61;"0.001", UIMin&61;"0", editcondition&61;"bCustomImpactResistance"&41;,
Category&61;DestructibleDamageParameters&41;
float ImpactResistance
Remarks
Controls how much resistance is applied to colliding objects. Weak materials like glass should set this to a low value so that objects will pass right through them during fracture.
See Also
DepthParametersfor per level control of ImpactResistance