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Unreal Engine C++ API Reference > Plugins > ApexDestruction
Syntax
UPROPERTY&40;EditAnywhere, EditFixedSize, Category&61;DestructibleParameters&41;
TArray< struct FDestructibleDepthParameters > DepthParameters
Remarks
Parameters that apply to every chunk at a given level. the element [0] of the array applies to the level 0 (unfractured) chunk, element [1] applies to the level 1 chunks, etc.