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Deprecated * APEX is deprecated. Destruction in future will be supported using Chaos Destruction.
References
| Module | ApexDestruction |
| Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleFractureSettings.h |
| Include | #include "DestructibleFractureSettings.h" |
Syntax
USTRUCT&40;&41;
struct FFractureMaterial
Remarks
Parameters to describe the application of U,V coordinates on a particular slice within a destructible.
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | InteriorElementIndex | The element index to use for the newly-created triangles. | |
| FVector | Tangent | Object-space vector specifying surface tangent direction. | |
| float | UAngle | Angle from tangent direction for the u coordinate axis. Default = 0.0f. | |
| FVector2D | UVOffset | A UV origin offset for interior materials. Default = (0.0f,0.0f). | |
| FVector2D | UVScale | The UV scale (geometric distance/unit texture distance) for interior materials. |
Constructors
| Type | Name | Description | |
|---|---|---|---|