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Chunks up to the depth DefaultImpactDamageDepth will take impact damage, unless IDO_On or IDO_Off is chosen.
| Name | EImpactDamageOverride |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleMesh.h |
| Include Path | #include "DestructibleMesh.h" |
Syntax
enum EImpactDamageOverride
{
IDO_None,
IDO_On,
IDO_Off,
IDO_MAX,
}
Values
| Name | Remarks |
|---|---|
| IDO_None | |
| IDO_On | |
| IDO_Off | |
| IDO_MAX |