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Unreal Engine C++ API Reference > Plugins > ApexDestruction
References
Module | ApexDestruction |
Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleMesh.h |
Include | #include "DestructibleMesh.h" |
Syntax
enum EImpactDamageOverride
{
IDO_None,
IDO_On,
IDO_Off,
IDO_MAX,
}
Values
Name | Description |
---|---|
IDO_None | |
IDO_On | |
IDO_Off | |
IDO_MAX |
Remarks
Chunks up to the depth DefaultImpactDamageDepth will take impact damage, unless IDO_On or IDO_Off is chosen.