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API > API/Plugins > API/Plugins/ApexDestruction
| Name | ADestructibleActor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleActor.h |
| Include Path | #include "DestructibleActor.h" |
Syntax
UCLASS (HideCategories=(Input), ShowCategories=("Input|MouseInput", "Input|TouchInput"),
ComponentWrapperClass)
class ADestructibleActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ADestructibleActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ADestructibleActor
(
const FObjectInitializer& ObjectInitializer |
DestructibleActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAffectNavigation | uint32 | DestructibleActor.h |
|
|
| OnActorFracture | FActorFractureSignature | DestructibleActor.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DestructibleComponent | PRAGMA_DISABLE_DEPRECATION_WARNINGSTObjectPtr< UDestructibleComponent > | The component which holds the skinned mesh and physics data for this actor. | DestructibleActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGSUDestructibleComponent * GetDestructibleComponent() |
Returns DestructibleComponent subobject | DestructibleActor.h | |
| DestructibleActor.h | |||
virtual void PostLoad() |
DestructibleActor.h |