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API > API/Plugins > API/Plugins/AnimationWarpingRuntime
| Name | FLegRuntimeData |
| Type | struct |
| Header File | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h |
| Include Path | #include "BoneControllers/AnimNode_FootPlacement.h" |
Syntax
struct FLegRuntimeData
Structs
| Name | Remarks |
|---|---|
| FBoneData | Bone information that can be cached once per-lod change. |
| FInputPoseData | Helper struct to store values coming directly, or trivial to calculate from just the input pose. |
| FInterpolationData | Interpolation |
| FPlantData |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AlignedFootTransformRS | FTransform | BoneControllers/AnimNode_FootPlacement.h | ||
| AlignedFootTransformWS | FTransform | Ground-aligned, locked/unlocked bone transform pre-extension adjustments. | BoneControllers/AnimNode_FootPlacement.h | |
| Bones | UE::Anim::FootPlacement::FLegRuntimeData::FBoneData | BoneControllers/AnimNode_FootPlacement.h | ||
| DisableLegCurveName | FName | BoneControllers/AnimNode_FootPlacement.h | ||
| DisableLockCurveName | FName | BoneControllers/AnimNode_FootPlacement.h | ||
| Idx | int32 | BoneControllers/AnimNode_FootPlacement.h | ||
| InputPose | UE::Anim::FootPlacement::FLegRuntimeData::FInputPoseData | BoneControllers/AnimNode_FootPlacement.h | ||
| Interpolation | UE::Anim::FootPlacement::FLegRuntimeData::FInterpolationData | BoneControllers/AnimNode_FootPlacement.h | ||
| Plant | UE::Anim::FootPlacement::FLegRuntimeData::FPlantData | BoneControllers/AnimNode_FootPlacement.h | ||
| SpeedCurveName | FName | BoneControllers/AnimNode_FootPlacement.h | ||
| UnalignedFootTransformRS | FTransform | BoneControllers/AnimNode_FootPlacement.h | ||
| UnalignedFootTransformWS | FTransform | Foot locked/unlocked bone transform, before ground alignment. | BoneControllers/AnimNode_FootPlacement.h |