Accumulate the mesh component's movement into the offset.
Interpolate
Continuously interpolate the offset out In this mode, if the mesh component moves The root will stay behind, but will attempt to catch up
LockOffsetAndConsumeAnimation
Stops accumulating the mesh component's movement delta into the root offset In this mode, whatever offset we have will be locked but we will still consume animated root motion
LockOffsetIncreaseAndConsumeAnimation
Stops accumulating the mesh component's movement delta into the root offset In this mode, whatever offset we have will be locked but we will still consume animated root motion, as long as it's decreasing the offset.
LockOffsetAndIgnoreAnimation
Stops accumulating the mesh component's movement delta into the root offset In this mode, whatever offset we have will be locked and we will ignore animated root motion
Release
Release the offset and stop accumulating the mesh component's movement delta.