Navigation
API > API/Plugins > API/Plugins/AnimationWarpingRuntime > API/Plugins/AnimationWarpingRuntime/BoneControllers
References
| Module | AnimationWarpingRuntime |
| Header | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h |
| Include | #include "BoneControllers/AnimNode_FootPlacement.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FFootPlacementTraceSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnabled | Enabling tracing for ground alignment : Use ground normal when not tracing | |
| TEnumAsByte< ETraceTypeQuery > | ComplexTraceChannel | The channel to use for our complex trace. | |
| float | EndOffset | A positive value extends the trace length below the bone. | |
| float | MaxGroundPenetration | How much the feet can penetrate the ground geometry. | |
| float | SimpleCollisionInfluence | How much we align to simple vs complex collision when the foot is in flight Tracing against simple geometry (i.e. it's common for stairs to have simplified ramp collisions) can provide a smoother trajectory when the foot is in flight | |
| TEnumAsByte< ETraceTypeQuery > | SimpleTraceChannel | The channel to use for our simple trace. | |
| float | StartOffset | A negative value extends the trace length above the bone. | |
| float | SweepRadius | The trace is a sphere sweep with this radius. |