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API > API/Plugins > API/Plugins/AnimationWarpingRuntime > API/Plugins/AnimationWarpingRuntime/BoneControllers
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_SkeletalControlBase
- FAnimNode_SlopeWarping
References
| Module | AnimationWarpingRuntime |
| Header | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_SlopeWarping.h |
| Include | #include "BoneControllers/AnimNode_SlopeWarping.h" |
Syntax
USTRUCT&40;Experimental&41;
struct FAnimNode_SlopeWarping : public FAnimNode_SkeletalControlBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector | ActorLocation | ||
| uint32: 1 | bFloorSmoothingInitialized | ||
| uint32: 1 | bKeepMeshInsideOfCapsule | ||
| uint32: 1 | bPullPelvisDown | ||
| uint32: 1 | bShowDebug | ||
| uint32: 1 | bUseCustomFloorOffset | ||
| uint32: 1 | bWasOnGround | ||
| float | CachedDeltaTime | ||
| FVector | CustomFloorOffset | ||
| TArray< FSlopeWarpingFootData > | FeetData | ||
| TArray< FSlopeWarpingFootDefinition > | FeetDefinitions | ||
| FVectorRK4SpringInterpolator | FloorNormalInterpolator | ||
| FVectorRK4SpringInterpolator | FloorOffsetInterpolator | ||
| FVector | GravityDir | ||
| FVector | GravityDirCompSpace | ||
| FBoneReference | IKFootRootBone | IKFoot Root Bone. | |
| float | MaxStepHeight | ||
| FAnimInstanceProxy * | MyAnimInstanceProxy | ||
| UCharacterMovementComponent * | MyMovementComponent | ||
| USkeletalMeshComponent * | MySkelMeshComponent | ||
| FBoneReference | PelvisBone | Pelvis Bone. | |
| FVectorRK4SpringInterpolator | PelvisOffsetInterpolator | ||
| FVector | TargetFloorNormalWorldSpace | ||
| FVector | TargetFloorOffsetLocalSpace |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FVector | |||
| void | GetSmoothedFloorInfo
(
FCSPose< FCompactPose >& MeshBases, |
||
| void |
Overridden from FAnimNode_SkeletalControlBase
| Type | Name | Description | |
|---|---|---|---|
| void | EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext& Output, |
Evaluate the new component-space transforms for the affected bones. | |
| bool | IsValidToEvaluate
(
const USkeleton* Skeleton, |
Return true if it is valid to Evaluate | |
| void | UpdateInternal
(
const FAnimationUpdateContext& Context |
Interface for derived skeletal controls to implement use this function to update for skeletal control base |
Overridden from FAnimNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. | |
| void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
Called when the node first runs. |