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Unreal Engine C++ API Reference > Plugins > AnimationWarpingRuntime > BoneControllers > FAnimNode_FootPlacement
- FAnimNode_SkeletalControlBase::EvaluateSkeletalControl_AnyThread()
- FAnimNode_FootPlacement::EvaluateSkeletalControl_AnyThread()
References
Module | AnimationWarpingRuntime |
Header | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h |
Include | #include "BoneControllers/AnimNode_FootPlacement.h" |
Source | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Private/BoneControllers/AnimNode_FootPlacement.cpp |
virtual void EvaluateSkeletalControl_AnyThread
&40;
FComponentSpacePoseContext & Output,
TArray< FBoneTransform > & OutBoneTransforms
&41;
Remarks
Evaluate the new component-space transforms for the affected bones.