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Unreal Engine C++ API Reference > Plugins > AnimationWarpingRuntime
Classes
Type | Name | Description | |
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FAnimNode_FootPlacement | ||
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FAnimNode_OffsetRootBone | ||
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FAnimNode_OrientationWarping | ||
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FAnimNode_SlopeWarping | ||
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FAnimNode_StrideWarping | ||
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FCharacterData | ||
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FDebugData | ||
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FFootPlacemenLegDefinition | ||
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FFootPlacementInterpolationSettings | ||
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FFootPlacementPelvisSettings | ||
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FFootPlacementPlantSettings | ||
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FFootPlacementRootDefinition | ||
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FFootPlacementTraceSettings | ||
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FLegRuntimeData | ||
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FPelvisRuntimeData | ||
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FPlantResult | Final result after post-adjustments (extension checks, heel lift, etc.) | |
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FPlantRuntimeSettings | ||
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FSlopeWarpingFootData | Runtime foot data after validation, we guarantee these bones to exist | |
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FSlopeWarpingFootDefinition | Per foot definitions | |
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FStrideWarpingFootDefinition | Foot definition specifying the IK/FK foot bones and Thigh bone. |