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TSubclassOf< UAnimSharingAdditiveInstance > |
AdditiveAnimBlueprint |
Animation blueprint used to apply additive animation on top of other states |
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TArray< FAnimationStateEntry > |
AnimationStates |
Definition of different animation states |
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TSubclassOf< UAnimSharingTransitionInstance > |
BlendAnimBlueprint |
Animation blueprint used to perform the blending between states |
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TObjectPtr< USkeletalMesh > |
SkeletalMesh |
Skeletal mesh used to setup skeletal mesh components |
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TObjectPtr< USkeleton > |
Skeleton |
Skeleton compatible with the animation sharing setup |
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TSubclassOf< UAnimationSharingStateProcessor > |
StateProcessorClass |
Interface class used when determining which state an actor is in |