| AdditiveInstanceIndex |
uint32 |
Index to additive instance which is running on top of our state |
AnimationSharingManager.h |
|
| bBlending |
bool |
Flag whether or not we are currently blending |
AnimationSharingManager.h |
|
| BlendInstanceIndex |
uint32 |
Index to blend instance which is currently driving this actor's animation |
AnimationSharingManager.h |
|
| bRequiresTick |
bool |
Flag whether or not this actor requires the leader component to tick |
AnimationSharingManager.h |
|
| bRunningAdditive |
bool |
Flag whether or not we are currently part of an additive animation state |
AnimationSharingManager.h |
|
| bRunningOnDemand |
bool |
Flag whether or not we are currently part of an on-demand animation state |
AnimationSharingManager.h |
|
| ComponentIndices |
TArray< uint32 > |
Indices of the Components owned by this actor (used to index into PerComponentData) |
AnimationSharingManager.h |
|
| CurrentState |
uint8 |
Current state value (used to index PerStateData) |
AnimationSharingManager.h |
|
| OnDemandInstanceIndex |
uint32 |
Index to on demand instance which is running accord to our current state (or previous state) |
AnimationSharingManager.h |
|
| PermutationIndex |
uint8 |
Permutation index (used to index Components array inside of PerStateData) |
AnimationSharingManager.h |
|
| PreviousState |
uint8 |
Previous state value (used to index PerStateData) |
AnimationSharingManager.h |
|
| SignificanceValue |
float |
Cached significance value |
AnimationSharingManager.h |
|
| UpdateActorHandleDelegate |
FUpdateActorHandle |
Register delegate called when actor is swapped and the handle should be updated |
AnimationSharingManager.h |
|