| AnimBlueprint |
TSubclassOf< UAnimSharingStateInstance > |
Animation blueprint to use for playing back the Animation Sequence |
AnimationSharingTypes.h |
- EditAnywhere
- AdvancedDisplay
- Category=AnimationSharing
|
| AnimSequence |
TObjectPtr< UAnimSequence > |
Animation Sequence to play for this particular setup |
AnimationSharingTypes.h |
- EditAnywhere
- Category=AnimationSharing
|
| Enabled |
FPerPlatformBool |
Whether or not this setup is enabled for specific platforms |
AnimationSharingTypes.h |
- EditAnywhere
- Category=AnimationSharing
|
| NumRandomizedInstances |
FPerPlatformInt |
The number of randomized instances created from this setup, it will create instance with different start time offsets (Length / Number of Instance) * InstanceIndex |
AnimationSharingTypes.h |
- EditAnywhere
- Category=AnimationSharing
- Meta=(ClampMin="1", UIMin="1")
|