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Unreal Engine C++ API Reference > Plugins > AnimationSharing
Inheritance Hierarchy
- FDefaultModuleImpl
- FGCObject
- FAnimSharingModule
References
Module | AnimationSharing |
Header | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingModule.h |
Include | #include "AnimationSharingModule.h" |
Syntax
class FAnimSharingModule :
public FDefaultModuleImpl,
public FGCObject
Functions
Type | Name | Description | |
---|---|---|---|
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bool | CreateAnimationSharingManager
(
UWorld* InWorld, |
Creates an animation sharing manager for the given UWorld (must be a Game World) |
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UAnimationSharingManager * | ||
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FOnAnimationSharingManagerCreated & |
Overridden from IModuleInterface
Type | Name | Description | |
---|---|---|---|
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void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |
Overridden from FGCObject
Type | Name | Description | |
---|---|---|---|
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
Pure virtual that must be overloaded by the inheriting class. |
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FString | Overload this method to report a name for your referencer |
Constants
Name | Description |
---|---|
OnAnimationSharingManagerCreated | |
WorldAnimSharingManagers |