Navigation
Unreal Engine C++ API Reference > Plugins > AnimationBudgetAllocator > USkeletalMeshComponentBudgeted
- UActorComponent::SetComponentTickEnabled()
- USkeletalMeshComponent::SetComponentTickEnabled()
- USkeletalMeshComponentBudgeted::SetComponentTickEnabled()
References
Module | AnimationBudgetAllocator |
Header | /Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h |
Include | #include "SkeletalMeshComponentBudgeted.h" |
Source | /Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Private/SkeletalMeshComponentBudgeted.cpp |
virtual void SetComponentTickEnabled
&40;
bool bEnabled
&41;
Remarks
Set this component's tick functions to be enabled or disabled. Only has an effect if the function is registered
Parameters
Name | Description |
---|---|
bEnabled | Whether it should be enabled or not |