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Unreal Engine C++ API Reference > Plugins > AnimationBudgetAllocator > USkeletalMeshComponentBudgeted
References
Module | AnimationBudgetAllocator |
Header | /Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h |
Include | #include "SkeletalMeshComponentBudgeted.h" |
Source | /Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Private/SkeletalMeshComponentBudgeted.cpp |
void SetComponentSignificance
&40;
float Significance,
bool bNeverSkip,
bool bTickEvenIfNotRendered,
bool bAllowReducedWork,
bool bForceInterpolate
&41;
Remarks
Updates significance budget if this component has been registered with a AnimationBudgetAllocator