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API > API/Plugins > API/Plugins/AnimationBudgetAllocator > API/Plugins/AnimationBudgetAllocator/IAnimationBudgetAllocator
References
| Module | AnimationBudgetAllocator |
| Header | /Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/IAnimationBudgetAllocator.h |
| Include | #include "IAnimationBudgetAllocator.h" |
void SetComponentSignificance
&40;
USkeletalMeshComponentBudgeted &42; Component,
float Significance,
bool bNeverSkip,
bool bTickEvenIfNotRendered,
bool bAllowReducedWork,
bool bForceInterpolate
&41;
Remarks
Set the significance and other flags for the specified component. This information is used to dynamically control the tick rate of the component.