Navigation
API > API/Plugins > API/Plugins/AnimToTextureEditor > API/Plugins/AnimToTextureEditor/UAnimToTextureBPLibrary
Description
Gets Bone Position and Rotations for Current Pose. The BonePosition is returned relative to the RefPose
| Name | GetBonePositionsAndRotations |
| Type | function |
| Header File | /Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureBPLibrary.h |
| Include Path | #include "AnimToTextureBPLibrary.h" |
| Source | /Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Private/AnimToTextureBPLibrary.cpp |
static int32 GetBonePositionsAndRotations
(
const USkeletalMeshComponent * SkeletalMeshComponent,
const TArray < FVector3f > & BoneRefPositions,
TArray < FVector3f > & BonePositions,
TArray < FVector4f > & BoneRotations
)