Navigation
| Name | AnimToTextureEditor |
| Type | Editor |
| Part of Plugins | AnimToTexture |
| Location | /Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/ |
| Module Build Rules | AnimToTextureEditor.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FAnimToTextureEditorModule | |
| FSourceMeshToDriverMesh | Creates Mapping between StaticMesh (Source) and SkeletalMesh (Driver) |
| FSourceVertexData | |
| UAnimToTextureBPLibrary | Converts a series of animation frames into a Vertex Animation Texture (VAT) |
| UAssetDefinition_AnimToTexture |
Structs
| Name | Remarks |
|---|---|
| FHighPrecision | |
| FLowPrecision | |
| FSourceVertexDriverTriangleData | |
| FVector4u16 | |
| TVertexSkinWeight |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| VertexSkinWeightFour | TVertexSkinWeight< 4 > | AnimToTextureSkeletalMesh.h | |
| VertexSkinWeightMax | TVertexSkinWeight< MAX_TOTAL_INFLUENCES > | AnimToTextureSkeletalMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AnimToTexture_Private::VectorToColor
(
const V& Vector, |
AnimToTextureUtils.h | ||
bool AnimToTexture_Private::WriteSkinWeightsToTexture
(
const TArray< VertexSkinWeightFour >& SkinWeights, |
Writes list of skinweights into texture. | AnimToTextureUtils.h | |
bool AnimToTexture_Private::WriteToTexture
(
UTexture2D* Texture, |
Helper utility for writing 8 or 16 bits textures | AnimToTextureUtils.h | |
bool AnimToTexture_Private::WriteVectorsToTexture
(
const TArray< V >& Vectors, |
Writes list of vectors into texture Note: They must be pre-normalized. | AnimToTextureUtils.h |