| bFlipU |
bool |
Flag whether or not to flip the U channel in the Texture Coordinates |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Conversion
|
| bFlipV |
bool |
Flag whether or not to flip the V channel in the Texture Coordinates |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Conversion
|
| Preset |
EAbcConversionPreset |
Currently preset that should be applied |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Conversion
|
| Rotation |
FVector |
Rotation in Euler angles that should be applied |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Conversion
|
| Scale |
FVector |
Scale value that should be applied |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Conversion
|